Jason Wong Yoke Seng

Jason Wong Yoke Seng

Email: ys.wong@uowmkdu.edu.my

Jason Wong Yoke Seng is a Senior Lecturer at School of Computing and Creative Media. He received a B.S degree in Information System Engineering from Campbell University and M.S.C in Computer Game Technology from Liverpool John Moores University, UK.

He has been teaching game design and game programming related subjects for over 15 years and actively involved in game related research projects. His current research involves using computer game as learning tool for learning object-oriented programming in tertiary level and his current interests are gamification, game design, data structures & algorithms and object oriented system analysis and design.

Year Title
2018 Seng, W. Y., Yatim, M. H. M., & Hoe, T. W. “LEARNING OBJECT-ORIENTED PROGRAMMING PARADIGM VIA GAME-BASED LEARNING GAME–PILOT STUDY.” The International Journal of Multimedia & Its Applications (IJMA) Vol.10, No.6, December 2018 , DOI: 10.5121/ijma.2018.10615
2017 Y. S. Wong, M.H.M. Yatim and W.H. Tan, “A propriety game based learning mobile game to learn object-oriented programming — Odyssey of Phoenix,” 2017 IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Hong Kong, 2017, pp. 426-431

Y. S. Wong, M.H.M. Yatim, W.H. Tan and L.J. Khoo, ” Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming,” European Conference on Games Based Learning, Reading, 2017, pp. 763-772

2016 Y. S. Wong, M.H.M. Yatim and W.H. Tan, “Examining Effectiveness of Learning Object-Oriented Programming Paradigm Through Propriety Game-Based Learning Games,” European Conference on Games Based Learning, Reading, 2016, pp. 796-804

Y. S. Wong, M.H.M. Yatim and W.H. Tan, “ A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm, ‘ In: Marsh T., Ma M., Oliveira M., Baalsrud Hauge J., Göbel S. (eds) Serious Games. Joint International Conference on Serious Games, 2016. Lecture Notes in Computer Science, vol 9894. Springer, Cham, pp. 42-54

2015 . S. Wong, M.H.M. Yatim and W.H. Tan, ” Learning Object-Oriented Programming With Computer Games: A Game-Based Learning Approach,” European Conference on Games Based Learning, Reading, 2015, pp. 729-737
2014 Using Computer Game to learn Object-Oriented Programming in computer science courses (2014), Procedia – Social and Behavioral Sciences 00 (2013) 000–000 1877-0428 © 2013 The Authors. Published by Elsevier Ltd. (Conference proceeding)

Computer Game as Learning and Teaching Tool in Higher Education (2014), Procedia – Social and Behavioral Sciences, Volume 123, Pages 1-494 (20 March 2014) (http://www.sciencedirect.com/science/journal/18770428/123)

Research Grant

Title: Using Computer Game to Learn Object-Oriented Programming in Computer Science Courses
Duration: 2014 – 2016
Outcome: A Proprietary Game-Based Learning Game – Odyssey of Phoenix  (OOP) https://play.google.com/store/apps/details?id=com.Jaws.OOP&hl=en_US

Title: Real Time Multiplayer on iOS Game centre using Unity3D, Innovation Voucher (By MdeC – RM13, 000.00)
Outcome: Wrath of Cheese iOS mobile game

 

Consultancy

Innovation Voucher (By MdeC) – Real Time Multiplayer on iOS Gamecenter using Unity3D, Common Extract Sdn Bhd

 

Journal Reviewer

Interactive Learning Environments Editorial Board , Taylor & Francis Online
International Review of Economics Education Board, Elsevier

 

Conference Committee

Committee member of European Conference of Game-Based Learning 2017
Committee member of European Conference of Game-Based Learning 2018
Committee member of European Conference of Game-Based Learning 2019
Committee member of European Conference on the Impact of Artificial Intelligence and Robotics 2019

 

Conference Chair

Mini Track Chair (Game-Based Learning Approaches For Learning Programming) European Conference of Game-Based Learning 2017

28th International Invention, Innovation & Technology Exhibition, ITEX 2017
Silver Award

National University Carnival on E-Learning (NUCEL 2015)
Gold Award

International Invention & Innovative Competition InIIC 2/2017
Gold Award

5th International Educational Game Competition at European Conference of Games Based Learning 2017
Finalist – Mobile Based Category

4th International Educational Game Competition at European Conference of Games Based Learning 2016
Finalist – Computer Based Category

3rd International Educational Game Competition at European Conference of Games Based Learning 2015
Finalist – Computer Based Category