Diploma in Sequential Art

Immerse yourselves in the exciting world of comics, an industry defined by passion, boldness and experimentation; and be an entrepreneur of this visual storytelling pop culture

 

When we imagine comics, we think of heroes, villains, distant worlds and different lives beyond our imagination. Today, comics are a pop-culture phenomenon which brings new opportunities in intellectual property creation, media franchising and merchandising. At the heart of it all, stunning imagery and engaging narrative form one of history’s most powerful mediums of communication – ‘Sequential Art’.

The comic book industry in Malaysia is worth about RM1.5 billion a year, with over one third of 500 publishing houses active. However, technology is changing the face of entertainment in certain areas, such as comics and manga. For decades, Japanese publishers have been churning out volumes of comic strips known as manga with themes adapted to particular age groups and gender; their printing runs into the millions. With the highest consumption now on digital devices, fans have now access to countless manga titles as well as western comic titles. Sales of digital manga volumes excluding magazines have jumped 27.1% to USD1.3 billion in 2018.

Developed in collaboration with the Japanese publishing conglomerate, KADOKAWA, the UOW Malaysia KDU University College’s Diploma in Sequential Art diploma is meant to cultivate visual artists and storytellers with a high work standard synonymous with the Japanese with a flair for localised Malaysian content. . Malaysia is home to an abundance of visual talents, proudly showcasing their work locally and globally. This course creates an opportunity for students to create trademark characters, story-lines that traverses multiple dimensions, the prospects are limitless to the imagination of the mind.

For those who are interested in pursuing a career in visual storytelling and the art of sequential imagery; the Diploma in Sequential Art is your best bet and UOW Malaysia KDU is the obvious choice.

Program information

IDEAL SCHOOL FOR COMPUTER STUDIES – TAKE IT IN UOW MALAYSIA KDU

“An all-inclusive syllabus that produces computing wizards & games maestros”

 

THE BEST STREAMLINED SYLLABUS

Our syllabus is a direct result of in-depth analysis and collaborations with industry partners to ensure our graduates are not only employable but desirable talents that can integrate seamlessly into the industry. It evolves to stay relevant to current industry needs and practices.

 

Creative Media:

The Game Development degree program at UOW Malaysia KDU is endorsed by a major UK-based game development studio and stalwarts in the local industry. The program’s streamlined syllabus and industry insights produces sought-after graduates, drawing many a studio to headhunt and handpick talents before they even graduate. With three specialised streams to choose from, our programme is one of the most comprehensive Game Development programs out there.

UOW Malaysia KDU also collaborates with Codemasters Studios in the adoption of industry benchmarking and standards for curriculum and assessment methods in program delivery. Codemasters is one of Britain’s oldest video game development companies and is considered Europe’s largest independent games company with nearly 700 employees in the UK alone.

 

Computing:

UOW Malaysia KDU recognises the need to integrate and diminish the gap between industry requirements, practice and technology and academic delivery. Irrespective of the computing stream students choose to study, our syllabus ensure they have a strong grasp in the fundamentals on computing, from programming, to using complex algorithms, and designing, building and testing of applications or systems – all of which are critical in cultivating a graduate who is an analytical thinker and creative problem-solver.

UOW Malaysia KDU offers programs in 3 out of the 4 major facets of computing (as stated by The Association for Computing Machinery, the world’s largest scientific and educational society for computing).

  • Computer Science
  • Software Engineering
  • Information Systems

“Our strong industry collaborations means students actively collaborate with potential future employers – before even graduating!”

 

Computing:

Strategic Partnerships:

We work with selected corporate industry and relevant organisations to obtain practical training materials and tools for knowledge transfer as well as the opportunity for events and networking. Students get a taste of real world experience in consultation with top technological companies such as IEEE Computer Society, and RapidMiner Master Reseller, Ouandatics (M) Sdn Bhd keeping updated with latest trends through projects and industry involvement.

 

Certification Ready:
Students are exposed to and prepared for external certification exams and professional certification processes through our partnerships.

 

MyGameDev Talent Development Initiative:
In 2012, the Ministry of Higher Education awarded UOW Malaysia KDU with a PEMANDU Entry Point Project initiative under the Economic Transformation Plan and the National Key Results Area (Education) to spearhead the Game Development industry in Malaysia, focusing on awareness and talent building activities. This Game Development Cluster represents the start of a strategic collaboration between educational institutions and the Game Development industry to create a High-Income, Sustainable Creative Economy in the area of Game Development.

The primary measure of success in a digital game region is a critical mass of talent. Without critical mass, it is difficult to find support, retain talent, and attract international visibility and credibility. In an effort to maintain a constant flow of talents into the Game Development Industry, MyGameDev’s role is to ensure that not only are the relevant institutions generating graduates which are industry ready but to also prepare a ready pool of raw post-secondary student talents to feed into this pipeline.

Duration
2 years
Programme Location
UOW Malaysia KDU University College, Utropolis Glenmarie
Core

YEAR 1

  • Fundamentals of Drawing
  • Fundamentals of Design
  • Comic Culture and History
  • Traditional Art Media
  • Perspective and Environments
  • Figure Drawing and Anatomy
  • Introduction to Comic Writing
  • Typography and Desktop Publishing
  • Digital Illustration
  • Adaptation and Scriptwriting
  • Layout and Lettering
  • Creature Visualisation

 

YEAR 2

  • Eastern & Western Sequential Art Studies
  • Digital Imaging
  • Mechanical Visualisation
  • Visual Storytelling
  • Comic Studio 1
  • Project Proposal Development
  • Character Design for Production
  • Acting and Staging
  • Merchandising
  • Comic Studio 2
  • Business Management for Artists
  • Publishing
  • Studio Project
MPU
  • Tertiary English 1
  • Pengajian Malaysia 2 (Malaysian Students)
  • Bahasa Malaysia Komunikasi 1 (International Students)
  • Malaysia Culture and Life
  • Co-Curricular Activities

Intake dates

2020

13 January 26 March 1 June 10 September
Estimated fees
Local students

RM46,100

Download Fee Details  

International students

RM56,800

Download Fee Details  

Notes

*Terms and Conditions Apply
*Instalment Payment Plan Available

Academic Qualification

SPM / O Levels :
Min. 3 Credits

 

UEC :
Min. 3 Credits

English Requirement

Local Student :
Pass (SPM / 1119 / UEC / O-Level English)

 

International Student :
Band 4 in IELTS; or a min score of 30 (IBT) or 397 (PBT) in TOEFL ; or score 30 and above for Pearson English Test

 

 

*If English language requirements are not fulfilled, additional English module(s) may be taken at UOW Malaysia KDU.

Entrance Review

Upon fulfilling the entry requirement, a prospective student MUST submit a 2 (TWO) page comic panel (free topic) and 1 (ONE) character drawing. Include your name and email address clearly on the submissions. Non- submission of review work may result in non-acceptance into the program. Please forward your entrance review work to creative@kdu.edu.my with the subject title ‘DSA ENTRANCE REVIEW’.

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