Bachelor of Game Development (Hons)

Nurture the passion for making games


Electronic games is one of the fastest growing industries in the world economy with net earnings surpassing that of the film industry. The global market for electronic games is expected to grow to US$102 billion in 2017. In light of this incredible growth and with the pressing need for game developers with very specialised skills, this degree program aims to cultivate high quality graduates familiar with production processes and aware of what is needed to produce successful games.

Our lecturers are actively involved in the industry and are experts in their respective fields. In this unique program, students are given the opportunity to specialise in one of three game development disciplines. For those who have a keen eye for visual aesthetics and 3D Modelling, consider being a game artist. Students who enjoy analysing, writing stories and crafting experiences, can opt to be game designers. For those who love mathematics, problem-solving and going through lines of codes, they can make game technology their preferred specialisation.

GAME ART handles the visual components of games. Game Artists have to learn how to create 3D and 2D art assets for various types of games ranging from simple pixel-based graphics to hyper-realistic graphics for total player immersion.

GAME DESIGN handles the gameplay, mechanics, level and world design as well as storytelling/narrative of electronic games. Game Designers have to learn how games function to construct experiences, including play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience.

GAME TECHNOLOGY focuses on the technical aspects of Games such as physics engines, graphics engine, artificial intelligence and networking. Game Programmers have to learn the optimisation of mainstream algorithms such as path-finding and sorting, and real-time 3D rendering for a ground-up games engine or modification of an existing engine.

Program information


“An all-inclusive syllabus that produces computing wizards & games maestros”



Our syllabus is a direct result of in-depth analysis and collaborations with industry partners to ensure our graduates are not only employable but desirable talents that can integrate seamlessly into the industry. It evolves to stay relevant to current industry needs and practices.


Creative Media:

The Game Development degree program at UOW Malaysia KDU is endorsed by a major UK-based game development studio and stalwarts in the local industry. The program’s streamlined syllabus and industry insights produces sought-after graduates, drawing many a studio to headhunt and handpick talents before they even graduate. With three specialised streams to choose from, our program is one of the most comprehensive Game Development programs out there.

UOW Malaysia KDU also collaborates with Codemasters Studios in the adoption of industry benchmarking and standards for curriculum and assessment methods in program delivery. Codemasters is one of Britain’s oldest video game development companies and is considered Europe’s largest independent games company with nearly 700 employees in the UK alone.



UOW Malaysia KDU recognises the need to integrate and diminish the gap between industry requirements, practice and technology and academic delivery. Irrespective of the computing stream students choose to study, our syllabus ensure they have a strong grasp in the fundamentals on computing, from programming, to using complex algorithms, and designing, building and testing of applications or systems – all of which are critical in cultivating a graduate who is an analytical thinker and creative problem-solver.

UOW Malaysia KDU offers programmes in 3 out of the 4 major facets of computing (as stated by The Association for Computing Machinery, the world’s largest scientific and educational society for computing).

  • Computer Science
  • Software Engineering
  • Information Systems

“Our strong industry collaborations means students actively collaborate with potential future employers – before even graduating!”



Strategic Partnerships:

We work with selected corporate industry and relevant organisations to obtain practical training materials and tools for knowledge transfer as well as the opportunity for events and networking. Students get a taste of real world experience in consultation with top technological companies such as IEEE Computer Society, and RapidMiner Master Reseller, Ouandatics (M) Sdn Bhd keeping updated with latest trends through projects and industry involvement.


Certification Ready:
Students are exposed to and prepared for external certification exams and professional certification processes through our partnerships.


MyGameDev Talent Development Initiative:
In 2012, the Ministry of Higher Education awarded UOW Malaysia KDU with a PEMANDU Entry Point Project initiative under the Economic Transformation Plan and the National Key Results Area (Education) to spearhead the Game Development industry in Malaysia, focusing on awareness and talent building activities. This Game Development Cluster represents the start of a strategic collaboration between educational institutions and the Game Development industry to create a High-Income, Sustainable Creative Economy in the area of Game Development.

The primary measure of success in a digital game region is a critical mass of talent. Without critical mass, it is difficult to find support, retain talent, and attract international visibility and credibility. In an effort to maintain a constant flow of talents into the Game Development Industry, MyGameDev’s role is to ensure that not only are the relevant institutions generating graduates which are industry ready but to also prepare a ready pool of raw post-secondary student talents to feed into this pipeline.

3 years
Programme Location
UOW Malaysia KDU University College, Utropolis Glenmarie


  • Fundamentals of Game Art
  • Fundamentals of Game Design
  • Fundamentals of Game Development
  • Fundamentals of Game Technology
  • Academic English
  • Personal Development and Leadership Skills



  • Game Business and Marketing
  • Game Project Studio 1 & 2
  • Human Computer Interaction for Games



  • Research Methodology
  • Internship
  • Final Year Project


Game Art

  • Digital Drawing
  • Digital Imaging
  • Animation Principles
  • Introduction to 3D Modelling


Game Design

  • Game Systems Analysis and Design
  • Game Social and Culture Studies
  • Game Level Design
  • Game World Creation


Game Technology

  • Fundamentals of Programming
  • Logic, Math and Physics for Games
  • Object Oriented Programming
  • Data Structures and Algorithms



Game Art

  • 3D Game Modelling and Texturing 1 & 2
  • 3D Game Animation 1 & 2
  • 2D Game Art Development
  • 3D Game Art Development


Game Design

  • Game Media Studies
  • Game Genre Studies 1 & 2
  • Game Narrative
  • Multiplayer Game Design
  • Game QA and Testing


Game Technology

  • Game Programming
  • Object Oriented Systems Analysis & Design
  • Mobile Game Development
  • Graphics Programming
  • Artificial Intelligence for Games
  • 3D Game Programming


Game Art
  • Concept Art for Games
  • Advanced 3D Game Art
Game Design
  • Game Support Documentation and Review
  • Game Futures
Game Technology
  • Game Engine Architecture and Design
  • Data Communication and Networking
  • Bahasa Kebangsaan A*
  • Entrepreneurship
  • Corporate Social Responsibility
  • Life in Malaysia
  • Bahasa Melayu Komunikasi 2 (International Students)
  • Pengajian Malaysia 3 (International Students)
  • Hubungan Etnik (Malaysian Students)
  • Tamadun Islam & Tamadun Asia (Malaysian Students)

Bahasa Kebangsaan A is compulsory for all Malaysian students

  • without a credit in SPM Bahasa Malaysia.
  • without SPM Bahasa Malaysia (applicable to students from UEC, O Level, or other equivalent programmes)

Intake dates


13 January 1 June 10 September
Estimated fees
Local students


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International students


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*Terms and Conditions Apply
*Instalment Payment Plan Available

Academic Qualification

GCE A Level :
2 Principal Passes (2Es)


2 Principal Passes (2Cs) or CGPA 2.00


5 Credits (5Bs) inclusive of a credit in Additional Mathematics


Diploma :
Pass with Min. CGPA 2.00


Foundation Studies:
Pass with Min. CGPA 2.00


Any other qualifications deemed equivalent by the Ministry of Education, Malaysia (or as stated in the Document Senarai Nilai Taraf Kelayakan Akademik, Malaysian Qualifications Agency):

Pass (Subject to review and approval of certified transcripts)



Mathematics Requirement: Students must have obtained a Pass in Mathematics at SPM level; the student who will be pursuing the Game Technology specialization track must have obtained a Credit in Mathematics at SPM level or its equivalent. Candidates without a Pass or Credit in Mathematics at SPM level may be admitted if their entry qualification contain subject(s) of Mathematics and their achievement is equivalent or higher than the required Pass or Credit of Mathematics at the SPM level.

English Requirement

Local Student:
Band 3 in MUET


International Student:
Band 6.0 in IELTS; or a min score of 60 (IBT) or 550 (PBT) in TOEFL ; or score 58 and above for Pearson English Test



*If English language requirements are not fulfilled, additional English module(s) may be taken at UOW Malaysia KDU.